π¨ Computer Graphics
Undergraduate β’ UNICAPFundamental principles of 2D and 3D computer graphics, vector representations, homogeneous transformation matrices, projections, rasterization, and real-time graphics pipelines.
2D Geometric Transformations (Part 1)
Mathematical formulation, 3x3 homogeneous coordinate matrices, and interactive dynamic simulations of translation, scaling, rotation, and shearing with live Canvas manipulation.